Plus, whenever a character fights side-by-side with someone, they will bond and become friends. Units that are next to each other can eke out extra damage by attacking together. Remember! If nothing else, keep Sky Knights and Wyverns away from archers. Lances and hidden weapons tear down swords and magic. Axes and bows triumph over lances and hidden weapons. Swords and magic are stronger than axes and bows. (You can also press X to see movement radius of the entire enemy outfit, but I find it’s more useful to know the specifics of what each unit can do.) Know the Weapon Triangle This is great for strategising, particularly for preventing unit overreach and making sure your characters are positioned in the right place. If you highlight an enemy and press “A,” you can see that unit’s individual range. Any character with an actual name may either be a boss, or a recruitable character, so keep an eye out. That’s a good way of scoping out the competition, their weapons, and their loot. If you highlight an enemy, you can also cycle through all your foes with that same button, too. An easy way to cycle between your available fighters is to tap L. Your healers can’t get to everyone.įorget manually finding which soldier should take a turn next. Give everyone health itemsĮvery soldier should go to battle with a Vulnerary or Concoction, so you can raise their health if they take too much damage. If you’d like, you can even pair units up before the match starts. I prefer putting more mobile units near the front, and healers / weaker units near the back. Make sure everybody is standing where you want them to. (Paradoxically, it’s possible to play Fates on Casual with permadeath on!) Arrange your teamsīefore a battle starts, select “view map.” Here, you can swap your units’ positions. While Fates allows you to turn it down a notch, you can never turn the difficulty back up. Before you commit to it by saving, try out a few missions with the new difficulty first. I found it too gruelling and had to turn it down to Casual - which is supposed to be for newbies! Even then, I still got my arse handed to me plenty of times.įortunately, you always have the option of making things easier via the “Difficulty” option on the overwold menu. I tried playing Conquest on Veteran, which is supposed to be fine-tuned for Fire Emblem fans. The difficulty options in Fire Emblem Fates are actually misleading. If you’re not convinced by my tip about permadeath, at least consider turning down the difficulty if you’re having trouble. You’re going to have enough to worry about, permadeath or not. Permadeath especially doesn’t make sense when you consider that A) the game keeps key characters alive in the story regardless B) even without permadeath, you always run the risk of levelling your characters wrong and putting yourself in an unwinnable situation. Conquest is built to test the player, and it succeeds in doing so through level design alone. But I’ve wasted enough hours on tricky Fire Emblem Fates levels to feel confident in saying that the time I lost trying to make it work just wasn’t worth it. Even the early chapters can tear you down, and I say this as a Fire Emblem veteran. Wow, three tips in and we’re already suggesting total Fire Emblem sacrilege? Consider turning permadeath off on Conquest Worth noting that you can get the other campaign at a discount once you purchase your first game. Given that Conquest is the tougher of the two, I suggest easing into the experience with Birthright first. As I explained in my “which to play” guide, each game has a different level of challenge, gameplay scenarios, and narrative outcome, so it’s worth giving both a shot. I highly recommend playing both campaigns, if possible. Finally, the game will make sure to celebrate your birthday, so make sure to actually put yours in. As for talent, that option will determine what class your character can attain when you level him or her up later on.
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